
What is here?
CREATING STRAT HOCKEY CARDS
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KENT LUNDHAHL IDEAS
LAST MINUTE/ EMPTY NET GOALS
SHORTHANDED
MISCELLANEOUS
MORE HOCKEY IDEAS ..page two
GORD FRANKLIN HOCKEY IDEAS
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If you have a playing tip that you use that you would like to share please send to Rob Gallamore and I will do my best to post it . Thanks.
Example:RD Rob Blake has the puck and the action card reads opponent defense 6. The opposite winger for the RD is the left winger. Let us pretend Fedorov is at center and Shanahan at left wing. Fedorov's card reads 35 assists/22 pm. Shanahan reads 37 assists/105 pm. Fedorov does not have both a minimum of 20 assists and 50 penalty minutes (he is short on pm) so he does not forecheck the puck off of Blake. But Shanahan has enough assists and penalty minues so Shanahan forechecks Blake and has an outside shot. Shanahan can now penetrate against Blake , shoot or pass. Back to the top
Example: Pavel Bure has an inside shot. He rolls a 6 and gets a goalie rating. The Vancouver coach has Mattias Ohlund on the ice and he is their designated shot blocker. Vancouver decides to try and block the shot. He rolls two dice and it is a 3. He then rolls one die and rolls a 4. The shot is blocked by Ohlund and he has control. Back to the top
| Assist | Shorthanded | Powerplay | ||
| Rating | EVEN | inside | inside/int | |
| 1 | 1 | 1-5 | 1 | 2-8 |
| 2 | 1-3 | 1-7 | 1-3 | 4-10 |
| 3 | 1-5 | 1-9 | 1-5 | 6-12 |
| 4 | 1-7 | 1-11 | 1-7 | 8-14 |
| 5 | 1-7 | 1-11 | 1-7 | 8-14 |
| 6 | 1-8 | 1-12 | 1-8 | 9-15 |
| 7 | 1-8 | 1-12 | 1-8 | 9-15 |
| 8 | 1-9 | 1-13 | 1-9 | 10-16 |
| 9 | 1-9 | 1-13 | 1-9 | 10-16 |
| 10 | 1-10 | 1-14 | 1-10 | 11-17 |
| 11 | 1-10 | 1-14 | 1-10 | 11-17 |
| 12+ | 1-11 | 1-15 | 1-11 | 12-18 |
Here is the passing chart I spoke of before.Instead of picking a card you roll the 20 sided dice. You look at the players assist rating and then check to see if the dice roll falls inside the range for an inside shot. E.g. Teppo Nummenin's assist rating is a 3. If he goes to make a pass and rolls a 10-20 he loses the puck (see chart below, roll for possession). If he rolls a 1-9 it is an inside shot for a teammate (see chart below and roll to see who receives pass). Inside shot: 1-2 inside shot for any player 3-8 inside shot for C(lw) 9-14 inside shot for RW(c) 15-20 inside shot for LW(rw) Lose puck to : 1 Lose to RD (only if 3 on 3 or 4 on 4 otherwise inside shot anyone) 2 Lose to LD (only if 3 on 3 or 4 on 4 otherwise inside shot anyone) 3 Lose to RD 4 Lose to LD 5-8 Lose to C 9-12 Lose to RW 13-16 Lsoe to LW 17-18 Lose to opponent 19-20 Lose to any D player **Inside shot /intimidation 1-8 inside shot for any player I-opp 9-12 inside shot C(lw) I-RD 13-16 inside shot for RW(c) I-LD 17-20 inside shot LW(rw) I-RD(ld) Rule Variation-** If the passer is working against a 4 rated defensive player , subtract two from the pass rating.
A while back someone posted a message saying the Goldberg passing chart decreases scoring chances. This is not true, in fact, the opposite is true, .It encourages scoring somewhat in that your top passers who have assist ratings of 8 or more are far better passers than your usual JKL guys. I wanted to write earlier but didnt have the time.By the way the original chart was devised by a man named Curt Wilkerson I believe. Judy only modified his chart. ====================================================== As Judy stated to me : Passing J occurs 38% of the time in the split deck in 5 on 5 passing situations. Passing K occurs 48% of the time in the split deck. Passing L occurs 58% of the time in the split deck. ===================================================== HOW THE PASSING CHART HELPS: W.Gretzky , JKL passer, boxed assist is 10 . On the Goldberg chart he would have a successful pass on 70 % of his passes. This is better than the strat pass rating of 58% and a quality pass like Gretzky is well worth the increase. ============================== Taking a look at the players of Ottawa for example: --Yashin ,JKL passer , boxed assist is 6. On the Goldberg chart he would have a successful pass on 60% of his passes. Pretty well same as Strat . --Prospal, JKL passer, boxed assist is 4. On the Goldberg chart he would be successful on 55% of his passes. Pretty well same as Strat. -Alfredsson, JKL passer, boxed assist is 6. On the Goldberg chart he would be successful on 60% of his passes. Pretty well same as Strat. --Laukkanen, JK passer, boxed assist is 3. On the Goldberg chart he would be successful on 45% of his passes. Pretty well same as Strat. -McEachern, JK passer, boxed assist is 3. On the Goldberg chart he would be successful on 45% of his passes. Pretty well same as Strat. -Dackell, JK passer, boxed assist is 2 . On the Goldberg chart he would have a successful pass on 35% of his passes. This one is a bit low. -Redden, J passer, boxed assist is 2. On the Goldberg chart he would be successful on 35% of his passes. Pretty well same as Strat. -York, J passer, boxed assist is 2 . On the Goldberg chart he would have a successful pass on 35% of his passes. Pretty well same as Strat.Back to the top
By Rob Gallamore..... I agree 100% with Gord on players now must be restricted to their actual ice time to gain any sort of realism. First, I surely hope Strat adds that ice time to the cards. Secondly, I have been trying to come up with a system that will be easy to use . This suggestion might be a good one for draft leagues: This is by no means perfect but might be a start . How about : 1- round off all playing minutes for players to a multiple of 5 2- Play 4 lines for all 3 periods . Change defense with each line change. Essentially 5 minute blocks. 3- Design road instructions for all three periods with the players minutes (now rounded to multiple of five) fitting into those 5 minute blocks. E.g. V.Bure has 16 minutes played in real life. round off to 15 . He can play 3 five minute blocks (or 1 per period)during the game. Dismiss pp and sh situations for now. Kelly Chase has 6 minutes of playing time. Round that off to 5 and he only gets 1 five minute shift during the course of the game. If no penalties are called players stick to their actual number of minutes. Not a perfect system but maybe a start.....at least much better than having kelly Chase play the full game in a 3 line system. To incorporate PP and SH situations. It seems NHL teams average about 3-4 pp situations a game. I dont have the stats in front of me (someone may want to check), but I believe it is 3 which is 6 minutes per game. 4- If you want to incorporate PP and SH situations, assume that each team will get 5 minutes of PP and SH time each game and fill your draft league sheet out with that in mind. E.g. Bure - if he is on the powerplay , he will get 2 regular shifts and 1 powerplay shift. During course of the game , only use the 1 powerplay unit rather than Strats suggested 2. Over the course of a full year you may get only 1 pp chance in one game and maybe 4 in another game. I think things would even out over the course of the year. Again not perfect, but a start . I included 2 lineups below. The one that incorporated PP/SH times looks more realistic. E.g. (my draft league team....Without PP) Period 1....mp beside player and rounded off Kariya,25- WEight,20 Jagr,25 Sydor,20 Ohlund,25 Naslund,20 Messier,20 Mogilny,20 Harmlik,25, Lummme, 25 Bertuzzi,20 Walker,15 Marshall,15 Matvichuk,20 Aucoin,25 Rheaume,15 Scatchard,15 Doan,15 Harmlik, Ohlund Period 2 Kariya, WEight, Jagr, Sydor, Ohlund Naslund, Messier, Mogilny, Harmlik, Lumme Bertuzzi, Walker, Marshall, Matvichuk, Aucoin Kariya, Messier, Jagr, Sydor, Aucoin Period 3 Kariya, WEight, Jagr, Sydor, Ohlund Naslund, Messier, Mogilny, Harmlik, Lumme Naslund, Walker, Mogilny, Matvichuk, Aucoin Kariya, Weight , Jagr, Harmlik, Aucoin WITH PP/SH SITUATIONS MENTIONED ABOVE ***** This looks more realistic. E.g. (my draft league team) Period 1....mp beside player and rounded off Kariya,25- WEight,20 Jagr,25 Sydor,20 Ohlund,25 Naslund,20 Messier,20 Mogilny,20 Harmlik,25, Lummme, 25 Bertuzzi,20 Walker,15 Marshall,15 Matvichuk,20 Aucoin,25 Rheaume,15 Scatchard,15 Doan,15 Harmlik, Ohlund Period 2 Kariya, WEight, Jagr, Sydor, Ohlund Naslund, Messier, Mogilny, Harmlik, Lumme Bertuzzi, Walker, Marshall, Matvichuk, Aucoin Rheaume, Messier, Doan, Sydor, Lumme Period 3 Kariya, WEight, Jagr, Sydor, Ohlund Naslund, Messier, Mogilny, Harmlik, Lumme Naslund, Walker, Mogilny, Matvichuk, Aucoin Kariya, Weight , Jagr, Harmlik, Aucoin PP- Kariya, Weight, Jagr, Sydor, Aucoin SH- Scatchard, Marshall, Matvichuk, Ohlund Other instructions to followBack to the top <
By Gord Franklin....... IN the Crease Rule today Rob! Keep track of your splits & goalie rating chances for both teams. Every time you reach a 7th chance[both team totals 7 14 21 etc] & if you score on this chance;check for in the crease. Roll 1 six sided: 1-2 =LW 3-4=C 5-6= RW, Now roll a 20 sided& if the roll is in the players Int rating range, he is deemed in the crease!Back to the top
1- Center 2- Right Wing 3- Left Wing 4- Left Defense 5- Right Defense 6- Goalie.
Next look at the games played of the injured player and follow the chart below
Games played --- length of injury
80+ games - injured for duration of game only
75-79 gp - injured for 1 game
70-74 gp - injured for 3 games
65-69 gp - injured for 6 games
60-64 gp - injured for 8 games
55-59 gp - injured for 11 games
50-54 gp - inured for 13 games
45-49 gp - injured for 16 games
40-44 gp - injured for 18 games
0-40 gp - injured for 20 games
Variation- Any reading of opponent defense 7-11 that results in a penalty should be changed to takes away puck rather than a penalty. Overtime penalties can only be called on intimidation fouls.
Use the same rule when a team has pulled a goalie for an extra attacker. Then, the defending team can use the skates to get an outside shot on an empty net. Back to the top
The referee rating can come into play on Opponent Defense 9,10,11.
If the situation calls for your referee's rating roll a 20 sided die. If the roll falls within the ref's range (see below) there is no penalty
Group One- Strict refs- Opponent defense 11
Don Koharski (none)
Dave Jackson (1-3)
Dan Marouelli (1-5)
Kerry Fraser (1-6)
Lance Roberts (1-7)
Group Two- Liberal refs- Opponent defense 10, 11
Terry Gregson (1-5)
Mike McGeough (1-6)
Andy Van Hellemond (1-7) - no longer active
Mark Faucette (1-8)
Don Van Mossenhoven (1-9)
Group Three- Lenient refs- Opponent defense 9-11
Steve Walkom (1-9)
Bill McCreary (1-10)
Paul Stewart (1-11)
Richard Trottier (1-12)
Paul Devorski (1-14)
Back to the top
The passers are an interesting subject. When players with no passing j can find the inside shot result on the split card, it feels a little cheap. But , they do have to connect sometimes, Imean they are NHL'ers! THey could probably solve the differential in passers if they used the boxed assist rating as a range& put some passes [2nd assist type] on the Beukeboom type passing columns.[outside shot for- kind of thing]. they could encourage more outside shooting in the offensive zone[ point shots etc] that would lead to tips& screens.this would help with the stats regarding assists. In some situations, I would like to see a player be able to make the extra pass in tight. Gretz& Larionov & Leetch would do this, where MacInnis& Gartner& Richer would shoot. Some players would do a bit of both,like Karyia& Yzerman& Sundin. The defense column where a player takes away the puck for an inside shot is where this could be employed. We do it on opp. defense 2.Then the option is to shoot or use the passing column, changing the letters to numbers& rolling 2 6 sided. It helps a little.
I have an add that I call the Preferred triggerman. When you get a breakaway& have to use the bracketed player because the original player was in control, you may opt to turn the breakaway into a 2 on 1. I have a chart- roll boxed assist rating:bwky original player:; over boxed assist rating to Defenseman's defense rating subtracted from 17-roll a 20 sided: 1-10,bracketed player may take bwky shot or pass for inside. 11-20 bracketed player must take inside shot now. If the defenseman breaks up the play[ 1st 20 sided roll]& it is due to his defense rating[?-16] he may counter attack with a pass off his columns; 17-19 :He simply picks an action card. 20= a series of results :roll 20 sided again: 1-5= offside; 6-10=player holds puck too long outside shot;11-15=pass misses -loose puck;16-19="D" makes great play faceoff corner;20=puck hits d'man's skate goalie rating. I devised this when I Had Vancouver &Craven cenered Bure. Craven had 8 goals but passing L. It made sense to me when I remember seeing Gretz waiting for Kurri in these situations sometimes; & Pierre Turgeon doing it in Buffalo! It helps the passers & shooters& offers the risk & reward for these ballsy ,slick playmakers.
I also add this chance for the trapped defenseman. He may Intimidate the original player in control so as to keep him from joining the bwky. This becomes an interesting decision also! could get a penalty;[obstruction is called in our league] ! Basically the defenseman trapped is the common sense choice,like Breakaway C [LW]- obviously the def. RD pinched & missed.- Gordon Franklin Back to the top
For as many games of SOM Hockey as I've played, there really is only one aspect of the game that pets my peeve: the line change system. Although I don't relish the thought of a lot of additional bookkeeping with "minutes played for each player", I'm more willing to try it as time goes on. There must be a way to have lines cycle in and out for more than the one big "action card shift", resulting in your key players on the ice only once per period (for normal shifts). Any home-brewed systems out there for having the line changes get a little closer to reality? One system is this : - change lines every six cards (4 minutes) - keep track of minutes played by players - use Faceoff's web site for players minutes played http://www.land-sports.com - players only play the amount of minutes allowed. - half shifts (3 cards) are only 2 minutes long . Could also alter other (4,5 cards=3 minutes) and (1,2 cards=1 minute) Back to the topBack to the top
LEFT WING LOCK
by Gord FranklinWe've come up with a system of loaning defense points to linemates if & only if you employ 1 forechecker[1/1,2/1] in our league; to compensate for the lack of insight towards teams that employ the trap & left wing lock.Andreychuk could play with MacLean& become a 2;while MacLean would go down to a 3;if they play 2/1. Andreychuk would use a prototype 2 defense column.MacLean a 3 typical column.That is how we get around this problem.....Gord Franklin
2) if OPP DEF 7-11 occurs resulting in a possible penalty AND a "NO PENALTY" has been established, read: TAKES AWAY PUCK HAS OUTSIDE SHOT ONLY
if intimidation reading occurs resulting in a possible penalty AND a "NO PENALTY" has been established, intimidating player has control of puck Back to the top
Looking over rosters it appears the average ice time for teams seems something along these lines.
All teams really vary but this might be a starting point.
FORWARDS
First line- 20 minutes in strat terms ...30 cards/10 per period
Second line- 18 minutes in strat terms ...28 cards/ 9 per period
Third line- 14 minutes in strat terms ...22 cards/ 7 per period
Fourth line - 8 minutes in strat terms ...13 cards/ 4 per period
DEFENSE
First pair - 24 minutes in strat terms ...36 cards/12 per period
Second pair - 20 minutes in strat terms....30 cards/ 10 per period
Third Pair - 16 minutes in strat terms....25 cards/ 8 per period
You must factor in 8 penalties a game (10,154 penalties last year in the NHL divided by 1230 games).
8 penalties would be 16 minutes or 24 cards to be divided up. So 4 on the powerplay and 4 on the PK
Here is where I hit a brick wall :))) Any math scholars out there ? :)
I would think the first line and the second line would each play on 2 powerplays each game
or that would be 4 extra minutes or 6 cards extra each game. So whack off 2 cards each period for those lines.
For penalty killing I would use the third line and the first line . So whack off 2 cards each period for those lines.
The fourth line rarely plays on the PK or PP so they should be guaranteed those 4 cards per period.
So things would look like this when we subtract PP and PK cards:
FORWARDS
First line- 20 minutes in strat terms ...30 cards/6 per period
Second line- 18 minutes in strat terms ...28 cards/ 7 per period
Third line- 14 minutes in strat terms ...22 cards/ 5 per period
Fourth line - 8 minutes in strat terms ...13 cards/ 4 per period
DEFENSE
First pair - 24 minutes in strat terms ...36 cards/8 per period
Second pair - 20 minutes in strat terms....30 cards/ 6 per period
Third Pair - 16 minutes in strat terms....25 cards/ 8 per period
The result is that we have taken off 8 cards for powerplays. Those 8 cards should
be added in evenly for all lines to take into account the randomness of penalties.
The results would be this for a replay:
2+ 2 +2 +2
FORWARDS
First line- 20 minutes in strat terms ...30 cards/8 per period
Second line- 18 minutes in strat terms ...28 cards/ 9 per period
Third line- 14 minutes in strat terms ...22 cards/ 7 per period
Fourth line - 8 minutes in strat terms ...13 cards/ 6 per period
DEFENSE
First pair - 24 minutes in strat terms ...36 cards/11 per period
Second pair - 20 minutes in strat terms....30 cards/ 9 per period
Third Pair - 16 minutes in strat terms....25 cards/ 10 per period
So mathematically it looks like Phil is correct. Assuming my math is correct.
For a proper replay each line above should play those cards above or as Phil says even cards for each period.
Since the computer game is 35 cards per period, just add those 5 cards evenly to each line.
If there is a flaw in my math, please let me know. I am anything but a mathematician.
Ice Time - I use 4 shifts/period (8-7-8-7 action cards or computer actions). In the 1st period, at least 11 forwards and 5 defensemen must play a shift. That means only one forward can be double-shifted but not on consecutive shifts. In the 2nd, 10 forwards and 5 defensemen must play a shift. Now 2 forwards can play an extra non-consecutive shift. In the 3rd, 9 forwards must play a shift with this exception...if, going into the last shift of the game one team is behind by 2 goals or less then a line can be played a second time even if you have already done so with another line. Let me illustrate. A team trailing going into the 3rd plays its #1 line on the first shift, #2 line on the second, goes back to its #1 line for the third shift. According to my rules, the #3 or 4 line would have to play the last shift. However, if the team is trailing by 2 goals or less then the #2 line can go back out for the last shift. Same goes for the other team. With this system, the better players get 25-30 minutes/game, the rest somewhat less. Empty Net Goals - I use the same scoring rules as for penalty shots. Any "goalie rating", Goalie Rating+" or "X-reb" is a goal. Any split re
By Gord Franklin........
This is Goon Rule! Player with A or AA
penalty rating [forward only] & Int. 10 plus is considered a goon. A
player with a penalty rating of A or AA is considered a "neutraliser",
both defensemen & forwards. That is to say some forwards are Int below
10 ,but have A or AA penalty rating.They are neutralisers but not
goons.Now a goon on the ice is eligible to intimidate on any Int
possibility,any player if so desired by his coach, unless there is a
neutraliser as his normal strat opponent or on defense! Then all play is
normal.{neutralised} Now if a goon is not neutralised he is free to
intimidate any player. If he chooses to & succeeds the opponent coach
may declare a fight immediately. [this only applies to an Intimidation
of a player other than the goons normal opponent]. The opposing coach
may choose any of his players to do the fighting as long as he is a AA
to C rated penalty.If a fight is declared [strictly optional], then play
is stopped.A roll of the 20 sided die is made; go to the penalty chart;
if the roll is over the double lines of the goon, the fight is on.If the
roll is under the lines of the goon, the player chosen to fight gets 2
minutes,alone.Now if the roll is over the goons lines but under the
other player's lines ;the goon gets 5 minutes& the other guy gets 2+5.If
the roll is under both players lines, then they both get 5 for
fighting.Got that?! Now if the Goon tries but fails to intimidate[#
over his Int.] then he gets an automatic 2 minute penalty& the player he
tried to Intimidate may shoot or use Passing L to the ,now open ,normal
opponent of the goon. This will provide for many strategic options &
decisions for both coaches ,you'll see! Remember that all choices are
optional at the time . In other words , if you have a goon on the ice
,he does not have to goon, plus , if a player is gooned ,he also does
not have to fight.EG's: Yzerman gets an inside shot-Int opp.,or LD
whatever, The opposing coach has a goon [Peluso] on LW or RW, & Detroit
has no A or AA rated player on the ice, [no neutraliser], Peluso's coach
decides to "goon" Yzerman with Peluso. Peluso gets 14 as an int # from
the split deck, thus auto 2 minutes& Yzerman can shoot [power play shot
] or passing L to Peluso's normal opponent! Say Peluso gets Int # 5 from
split- now Detroit may declare a fight. The coach picks a player, say
Shanahan[a B] . Stop play Shanny & Peluso may go at it ! 20 die reads
10, [ below Peluso's lines & Shanny's] Fight is on & both players get 5.
Now if 20 sided # was 8, Peluso would get 5 & Shanny would get 5 +2[not
over his lines!]Wise to pick your highest rated to fight unless you need
him on the ice! Now Detroits coach could have left Peluso alone hoping
he would get carried away gooning etc & Peluso's coach could also have
held off gooning. All optional. You'll see your rougher players getting
their minutes, you'll see the goons getting their games played, & you'll
see the physical edge your power forwards get [Lindros & Tkachuk} You'll
see Domi getting his penalty minutes the real way he gets em rather than
opp. defense 11 only or the too infrequent 19 & 20 chart. YOu as a coach
will have to decide to dress Severyn or Ciccone instead of a more
skilled player to protect your scorers. [Karpa in Anaheim, is perfect
eg.] Many new REAL situations arise . Int & gooning is a part of the NHL
whether we agree or not with it . Try this tip [if it makes enough
sense] It will unfold to you if you try it Gord Franklin
Back to the top
While attempting a pass and a reading of lose puck occurs from the split deck ( not a lose puck on a passing J, K, or L) roll the 12 sided die, or pick a card from the 12 card deck and check the boxed assist rating of the passer. If it’s in the range, the pass is now “Outside Shot for Any Player”, and play continues as normal. If it falls outside the range, than accept the original reading. If the player that receives the “Outside Shot” pass attempts a pass and a lose puck occurs from the split deck begin the sequence again, and continue until the play is resolved. .... stay tuned , more to come in the months ahead.
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