Kent has worked both freelance and with the following firms:

Senior / Lead Artist, Electronic Arts Canada;
Display and Graphic Designer / Project Manager, The Design Works;
Interior and Graphic Designer, Hopping, Kovach, Grinnell Design Consultants;
Designer and Draftsperson, Design Group International.
 

Highly skilled in many forms of creative expression, both traditional and digital.
Offers strong capabilities in 3D computer animation, digital imaging, 
videography, Web design, photography, and graphic design.
As well as drafting, traditional drawing and painting, set design
and decoration, sculpture, fabrication and construction.
Most endeavors have involved large measures of initial concept creation,
project management, team organization, and hands-on execution
of most facets involved with bringing complex projects through completion.

With Electronic Arts Canada

Electronic Arts Canada, July 2001, March 2004: Senior Artist beginning with the Playstation 2 game
Sled Storm. Art-directed and built the 'Beast from the East' racing environment for this EA Sports Big product.
Constructed stadium for EA Sports Fifa Soccer 2003.
Joined the SSX 3 development team near the outset of that console product as object lead. Served additionally
in a construction role refining and coordinating several hubs and connecting spokes.
Fulfilled this function through to completion of SSX 3.

March 1994 through May 30, 1997, Senior Artist and Lead Artist
Hired to create characters and environments for human motion-capture based robot fighting game for 3DO console.
Completed ‘EA Sports Hockey 95 PCCD’. First Electronic Arts CD-ROM product.
Joined the ‘Need for Speed’ sports car racing simulation team in later stages of the original 3DO version
of that product.
Lead Artist on the Sony Playstation version of ‘Need for Speed 1’, and 'Need for Speed 2 Windows’.
For ‘Need for Speed 2’ was the artist charged with defining the processes to create all 3D in-game content.
To do so, selected a new 3D animation application and worked closely with team and tools programmers
to architect the ‘game engine’.
Duties included hiring and defining policies for art staff, lecturing and mentoring artists, and aiding in procurement of hardware
and software.
As senior team member, had immediate high-level involvement with all facets of product development for the
‘Need for Speed’ franchise. This product line had sold about 2 million copies on various platforms
at the time of departure.
Worked with marketing division to supply needed content for product promotions.
Gave several seminars demonstrating art technology to artists in production studio.
Attended two Electronic Arts Worldwide Graphics conferences and demonstrated new art technology
he co-developed.
Worked in tandem with Senior Programmers developing next-generation 3D world-creation software
for driving and other video games.
Recipient 1995/1996 Electronic Arts Award of Excellence.

With The Design Works:

Acted as Associate Designer and Project Manager for Expo 86 Centre displays.
Designed many key elements of four large permanent installed displays.
Drafted all required plans for construction.
Procured all needed building permits.
Verified all dimensions with on-site measurements.
Supervised all stages of construction and installation.
Total contract cost of displays in excess of $350,000.00.

With Hopping, Kovach, Grinnell Design Consultants:

Design Associate / Draftsperson.
Created presentation renderings and construction blueprints.
Created graphic identities for various clients.

As a freelance artist and designer:

Designed five retail shops and one cafe.
Drafted all plans, procured all needed permits, and acted as construction manager for above.
Designed and oversaw manufacture of several large signs, displays and graphic systems
for the clients above and others.
Created graphic identities, printed promotions, and WWW graphics for several clients.
Created video title sequences with 3D animation elements for sports talk show.
Sculpted several large indoor and outdoor fiberglass sculptures and coordinated installation of these.
Designed, built and installed large trade show booth display incorporating massive sculptural elements
for two different clients.
Painted original designs as murals both indoor and outdoor.
Designed and drafted plans for several homes and smaller structures.
Designed and built all elements for large ‘Victorian-style’ greenhouse.
Fabricated many pieces of furniture and display elements.
Assistant Art Director, feature film: ‘Needful Things’.

Particular Experiences /
Self-started online music service to funding stage:

From February 2005  to January 2006, conceived and defined all aspects of a new play-list based streaming music company.
Co-wrote detailed business plan with all projected costs and profits.
Defined all software frameworks, Web page structure, and preliminary marketing materials.
Researched market prospects, intellectual property issues, and development team requirements.

Computer Expertise /

Experienced with, Windows, Macintosh, and SGI operating systems. Conversant with this software:
3D: Maya, 3D Studio MAX; Video: Avid Mediacomposer, After Effects, Premiere; 2D: Photoshop, Illustrator, CorelDraw,
FrontPage, Painter, as well as Word, Acid, Encore DVD, and Audition.
Familiar with many others.

Education /

Foundation Year, Ontario College of Art. Grade twelve diploma, West Vancouver Secondary School. Primarily self-taught through 30 years
professional experience. 14 Years of computer expertise developed initially through a year of full-time personal exploration.

Some products and devices Kent's been wrangling over many years /

Application Software:
3D motion-media prototyping application. For use by Television, video, motion picture, music video, and commercial content-creators.
Telecommuting hardware and software solution. A new broadband empowered approach to enable
a wider range of persons to work productively from remote locations.
Digital intellectual property verification system.
A new suite of tools for creating 3D environments for video games and simulations.

Games Software:
Console style family game incorporating characters with different physical factors.
3D environmental family game revolving around travel and puzzle-solving.
Driving simulation for next-generation hardware.
Adult 3D rendered interactive movie with multiple character streams.
3D rendered strategy game to accompany original board game concept. Also suitable for development
into 2D game for personal digital assistants.

Digital Hardware Products:
Range of tablet computers with dedicated media/interface bases. My original designs for these date back to 1998
Compressed audio home media server. I invented this stereo component about two years before
the first such came to market.
New peripheral devices for data input for personal computers.
Multimedia personal digital assistants.
New standard interface and support coupler for portable data devices.

Assorted Ideas:
Unique concepts for interactive entertainment using home consoles, with related software and hardware designs.
New model for point-of-purchase sales of music, and designs for outlets to accompany this.
Location-based entertainment module system, and accompanying software concepts.
New inter-urban transport infrastructure concepts and vehicle designs.
Concepts for Internet-centric low-impact community.