THE CROSSRUFF
This form of trump play is made when there is a 4-4 or 5-4 trump fit (occasionally 5-3) and each hand is short in a different suit.
There are two important features:
1. Cash your winners in side suits before embarking on the crossruff. If you don't do this, there is a danger that one defender (who cannot overruff) will discard your side suits and trump them later.
2. When planning the crossruff, count your winners (rather than normal losers at suit contracts). Sometimes you should count both ways.
Hand 1
North
6
KJ8
853
AT8532
South
AQ94
AQT75
K976
void
Contract: 4
Opening Lead:
9
Analysis: The
9 lead (passive) suggests
that the spade finesse won't succeed. Winners are two aces and five trumps
which is only seven tricks. So we must separate the trumps and the only
danger is an overruff.
The Play: Win the
A discarding a diamond. Trump a club with the
5. Cash the
A and ruff a spade with the
8. Next ruff a club with
7. If not overruffed you are home as the rest of the
hearts cannot be overruffed. So you now make two aces, five trumps from your
hand and three trumps from dummy. That totals ten tricks.
Hand 2:
North
KQ4
5
Q7432
AQT3
South
862
AKJ62
void
KJ876
Contract: 5
Lead:
T
Analysis: When dummy came down declarer
saw a typical crossruff situation: lots of trumps in both hands and short suits
in both hands. Side winners were the
AK and nine more
tricks were needed. The problem is that five diamonds can be ruffed in hand but
only three hearts in dummy. So a spade trick must be established.
The Play: After trumping the opening
lead, South should lead a small spade towards dummy. East took the trick with
the
A and returned a trump. The 6
held, and West showed out. Also East could not overruff dummy's
AQT. Declarer now cashed the
A and K discarding a small spade, and
the cashed the
K. Now
s/he got the crossruff rolling. Declarer took two hearts, one spade and eight
trump tricks for a total of eleven.
There are no absolutes in bridge. Here is an exception:
Hand 3:
North
7
KT752
K43
763
South
A62
AQ643
92
AK5
Contract: 6
Lead:
K
Analysis: There are ten tricks off the top and you have a typical crossruff situation. But you only need to ruff two spades in dummy and two diamonds in hand. Cashing side winners is too dangerous as you cannot risk a ruff.
The Play: Take the
A and with ten trumps you can afford to pull all the trumps (even if
three are in one hand). Now you go ahead with your crossruff.
Hand 4:
North
A74
JT87
9
KQ742
South
3
AKQ965
AQ42
85
Contract: 6
Lead:
K
Analysis: On hands that look like a crossruff, you first count your winners.
You have eight, plus one by establishing a club
trick. You can pick up the extra three tricks by ruffing three diamonds in
dummy. But you also need safe entries to your hand as well as establishing
clubs and drawing trumps. Correct timing and order of play are vital. If you
start off by trumping a spade then leading the
A and ruffing a diamond you will end up in dummy
with no more spades to lead while you have diamonds in your hand to trump. And
you don't want to use up a trump as an entry.
The Play: So don't start trumping spades first. Take
the
A and lead a diamond to the A and start
ruffing diamonds first. The play will go:
A,
A,
2 ruffed with the
7. Then
4 ruffed with the
5,
4 ruffed by the
8,
7 ruffed with the
6 and the
Q ruffed by the
T. The crossruff is now completed. The
J is overtaken with the
A and trumps are drawn. Now lose a club and you have
twelve tricks.
Hand 5:
North
QJ85
K
A7542
732
South
AK96
A7543
3
AK5
Contract: 6
Lead:
Q
Analysis: The lead indicates length and there is a strong danger that a third heard trumped with the 5 could be overruffed. Can this be avoided?
The Play:
Declarer won the first trick in dummy with the
K and went to hand with the
K. S/he then cashed the
A discarding a club. Next s/he cashed
the
A and ruffed a
diamond with the
6. S/he cashed
the
A and ruffed a club with the
5. Now s/he is home as s/he can continue crossruffing. The
only trick s/he can lose is the
T.
Hand 6:
North
QJ84
K942
AK63
6
South
AT975
T
J42
AT84
Contract: 4
(West opened 1
) Lead:
K
Analysis: West's opening bid marks him
with most of the high cards. The
K seems to be a
working card. So there are four top tricks and we need six more crossruffing
tricks. The trouble is that West will have the
K and his spade return will leave you with only two trumps
in dummy to ruff three losing clubs.
The Play: South took the
A and immediately led a heart. West rose with the
A and returned a heart. South discarded
the
2. S/he now took
the usual precaution of cashing the
A and K before
anything bad happened. S/he now began the crossruff by trumping a heart with
the
5 and a club with the
4. S/he trumped another heart with the
7 and another club with the
8. S/he then trumped a diamond with the
9, but was overruled by the
K. But now declarer had eleven tricks!
Hand 7:
North
A974
AT53
K8
A74
South
K2
KJ86
A973
KQ8
Contract: 6
Lead:
J
The Play: You should not even try to
guess who has the
Q. Bang down the
A and
K. Then go about your business. Cash the
clubs, cash the top spades and diamonds then crossruff. Let them have the
Q, as you can never take fewer than
twelve tricks. Even if the
Q falls
doubleton, you still need to ruff two spades and two diamonds.