AN EXCERPT FROM The Golden Rules of Defence (and when to break them)
By Marc Smith & Julian Pottage
Rule One: Third Hand High
Third hand high' is one of the first rules bridge players learn. Indeed, the concept pre-dates bridge, and was used by good nineteenth century Whist players. Our first example shows why the idea is a crucial part of effective defence. Defending a no-trump contract, partner leads the five (fourth highest) of this suit:
| 10 6 3 | ||
| AJ952 | K84 | |
| Q7 |
Sitting East, if you play any card but the king then declarer will score a trick to which he has no right.Playing third hand high prevents declarer scoring a cheap trick.
Sometimes you cannot win the first round of the suit. Even so your high cards can force out declarer's stopper and build tricks for your side:
Game All
Dealer South
A75 |
||
Q4 |
||
1084 |
||
KQ963 |
||
Q108 |
42 |
|
A106 |
9752 |
|
Q765 |
K92 |
|
J72 |
A1084 |
|
KJ963 |
||
KJ83 |
||
AJ3 |
||
5 |
| South | West | North | East |
1![]() |
Pass | 2![]() |
Pass |
2![]() |
Pass | 3![]() |
Pass |
4![]() |
All Pass |
Partner leads
5 and dummy follows small. The opponents have
A-J-10, so declarer must score two tricks in the
suit. Your task is to set up a cashing trick, and to do that you must play the
king. When your side regains the lead you will be able to cash
Q to go along with your three obvious winners -- one
down!
If you do not play the king, declarer will lead a club and later discard his diamond loser on dummy's winner.Playing third hand high knocks out declarer's stop(s) and builds defensive tricks.
It may sound obvious, but a key aim when defending is to take tricks. Playing your highest card is the most likely way to achieve this objective. In the examples above, contributing your highest card in third seat met two goals -- you took (or set up) tricks for your side and prevented declarer from making cheap tricks. Sometimes, you can achieve only one of these goals:
| 1052 | ||
| K974 | AJ3 | |
| Q86 |
This is the heart suit. Partner leads the four against
a 4
contract. From your hand and dummy's you can deduce
the layout of this suit -- declarer has three hearts including either the king
or queen (partner would have led an honour holding both). Are you tempted to
put in the jack to force out declarer's honour?
Playing the jack in this situation is called 'finessing against partner'. Of course, if declarer's honour is the king, it will not matter what you do. However, playing the jack cannot gain a trick and often costs, as here. The third hand high rule tells you what to do -- play the ace. Although dummy's ten stops you cashing three winners in the suit, playing the ace avoids conceding a cheap trick. Here is another example of finessing against partner:
| K8 3 | ||
| J7652 | Q94 | |
| A10 |
Partner leads the five and dummy plays small. If declarer has A-J or partner has J-10, then it matters not whether you play the queen or nine.
Only when the layout is like that shown will your play affect the result -- playing the queen limits declarer to two tricks whereas inserting the nine lets him score a third. The play of the nine cannot gain, but it can lose. So, how do you know whether to play the queen or the nine? Playing third hand high avoids finessing against partner.
In these two layouts, playing third hand high was correct because your two highest cards were equals against dummy. In one case you had A-J and dummy the ten, and in the other your Q-9 were equals against dummy's K-8. You had no tenace over RHO (right-hand opponent) and thus playing your second highest card would have been finessing against partner. Now consider these layouts:
| K104 | ||
| J865 | Q93 | |
| A72 |
Now your Q-9 surrounds dummy's ten. When partner leads the five and dummy follows small, inserting the nine forces the ace. Against a suit contract (when partner is unlikely to have underled the ace) this action cannot cost. When declarer has A-J your play does not matter. If you play the queen here, then declarer could later finesse partner's jack and make three tricks in the suit.
| Q72 | ||
| J963 | A104 | |
| K85 |
Once again, dummy has a card (the queen) that ranks between your two highest cards. Partner leads the three and if you play third hand high (the ace) then declarer makes two tricks in the suit. However, if you insert the ten (to finesse against dummy's queen), he can score only the king. Defending against a no-trump contract, playing the ten cannot cost. Should declarer have the jack rather than the king, then he would still only make the one trick due to him. Not playing third hand high gains when you hold a tenace over RHO.
Of course, winning a specific trick is not your sole aim in defence. As we shall see, there are times when other factors must take priority.
East-West game
Dealer South
K7 |
||
Q106 |
||
Q105 |
||
K9643 |
||
10852 |
J94 |
|
J854 |
K732 |
|
A862 |
974 |
|
2 |
AQ7 |
|
AQ63 |
||
A9 |
||
KJ3 |
||
J1085 |
| South | West | North | East |
1![]() |
Pass | 3![]() |
Pass |
| 3NT | All Pass | ||
Partner leads
4 and declarer plays the six from dummy. Do you see
what happens if you blindly follow the third hand high rule and play the king?
Declarer will win the ace and play on clubs. Whatever you do next, he can
establish enough minor suit tricks to make his contract.
Note the difference if you withhold your king at trick
one. Let's say he now finesses the
J to your queen. You then play a second heart to the ace. Declarer next plays a club to your ace but you can now cash
K and lead a fourth heart to partner's jack. The ace
of diamonds will be the fifth defensive trick -- one down!
Can this third hand play cost?
No. If partner had the ace (or even A-J), then dummy's
Q-10 would ensure that declarer always has one stopper. The only difference is
that ducking would give declarer his heart trick on the first round. If partner
started with
A-x-x-x, he would
win the second round and you could then cash the rest of your tricks in the
suit.
Ducking cannot lose but, as we have seen, playing the king can. Not playing third hand high drives out a winner by ducking.
On the last hand, your third hand play impacted how many tricks declarer scored in the suit led. It may not always do so. However, proper use of entries is often crucial in defence:
Love All
Dealer North
42 |
||
AQJ |
||
J10932 |
||
AK6 |
||
95 |
KQJ63 |
|
107643 |
82 |
|
Q7 |
A64 |
|
Q832 |
1095 |
|
A1087 |
||
K95 |
||
K85 |
||
J74 |
| South | West | North | East |
1![]() |
1![]() |
||
| 2NT | Pass | 3NT | All Pass |
Partner leads
9. Having played third hand high since their bridge
cradles, most defenders would play a spade honour without thinking. However, a
little counting tells you that this will not defeat the contract.
How do you think the spades lie? If you play 'top of nothing' leads, you must guess whether West has 9-x-x or 9-x. However, if you lead either M-U-D (Middle-Up-Down) from three small cards, or low from any three cards in partner's suit, then you can presume partner has a doubleton and declarer A-10-x-x. (Throughout this book, you will lead second highest from poor suits and fourth from suits with an honour.)
You can see 25 HCP (high-card points) between your
hand and dummy. Declarer's 2NT bid shows 11-12, so partner will produce at most
one trick. To defeat 3NT you must therefore take three spade tricks to go with
your
A and partner's
presumed trick.
Since declarer has two spade stops, they must both be
neutralised before your only entry is removed. If you were to play
J at trick one, then declarer would duck and so put an
end to your spade suit.
Ducking the first trick leaves partner with a spade to
play when he gets in with
A, your spades will be winners.Not playing third hand high
maintains a link with partner.
The next exhibit features a classic defence. Although declarer can do the right thing he seldom will in practice:
Game All
Dealer South
87 |
||
Q6 |
||
AJ10642 |
||
K92 |
||
J9643 |
AQ5 |
|
KJ2 |
9754 |
|
83 |
K75 |
|
J83 |
765 |
|
K102 |
||
A1083 |
||
Q9 |
||
AQ104 |
| South | West | North | East |
| 1NT | Pass | 3NT | All Pass |
Partner leads
4. Let's say you play third hand high -- your ace. You
can continue with
Q, which holds, and a third spade to the king.
However, declarer plays on diamonds and whatever you do he will make ten
tricks.
There is nothing you can do, you might think, but ask yourself this. What will happen if you play the queen of spades instead of the ace at trick one? Do you think declarer will dare to duck his king?
Think about it from declarer's angle. He would look a
fool if West had
A-J-x-x-x as he would then go down even with
K onside.
Surely declarer will take his
K and stake his contract on the diamond finesse. When
you win
K, you can cash
A and play a third spade so that partner can take the
defence's fourth and fifth tricks.
If partner had led from the spade king, you would have lost nothing as the queen would win. When the queen loses, as here, it is safe to have fooled partner since you have the diamond entry. Not playing third hand high creates an entry for partner.
(Declarer's point-count was not relevant on this hand, but the bidding system used throughout this book includes a variable 1NT opening i.e. 12-14 non-vulnerable and 15-17 when vulnerable.)
Breaking the 'third hand high' rule on the last two examples enabled you to keep a link between the defensive hands. Disrupting declarer's entries can be just as important:
Love All
Dealer South
Q107 |
||
J |
||
KQJ952 |
||
984 |
||
8652 |
AJ4 |
|
Q1073 |
954 |
|
103 |
A74 |
|
K63 |
J1072 |
|
K93 |
||
AK862 |
||
86 |
||
AQ5 |
| South | West | North | East |
1![]() |
Pass | 2![]() |
Pass |
| 2NT | Pass | 3NT | All Pass |
Partner leads
6 and declarer plays the seven from dummy. Before you
detach any card you rightly pause to assess the complete picture.
Do dummy's diamonds worry you? The good news is that
you have the
A doubly guarded,
so you can limit declarer's tricks in that suit by holding off. However, once
declarer has set up the diamonds, could he perhaps cross back to dummy to enjoy
them?
Dummy has no club entry and you hope the
J does not provide one. The primary danger is dummy's
Q-10. Assuming partner's lead is second highest from a
poor suit, you cannot stop declarer making two spade tricks. What you can do is
to prevent him gaining a spade entry to dummy. If you play the ace or jack at
trick one, you surrender that power.
A look at the full hand shows that playing third hand
high at trick one permits declarer to make ten tricks. Following with
4 leaves him without recourse.Not playing third hand high
prevents declarer gaining a later entry in the suit.
Golden Rule One:
Playing Third Hand High can:
- Prevent declarer scoring a cheap trick;
- Knock out declarer's stop(s) and build defensive tricks;
- Avoid finessing against partner.
Not Playing Third Hand High can:
- Gain when you hold a tenace over RHO;
- Drive out a winner by ducking;
- Maintain a link with partner;
- Create an entry for partner;
- Prevent declarer gaining a later entry in the suit.