"Our Version of "You Blew It"      

This is a dice game, played with six dice and just about any amount of players, depending on how slow or fast you wish to play.

Each player rolls a dice for the highest number and the winner of the toss, then rolls all the dice to start the game.

Game

A total of “500” minimum is required to get on the score sheet. At least a single five or a one must be rolled to start counting and/or to continue rolling in a turn. Any count may be "held", (those dice set, aside), and the rest of the dice rolled again to increase that count, to attempt to get the minimum required.

If during a turn, all the dice count, this count must be "held" and the player must roll them all again to save this count, at least a single five or a one is required to save it, which you may add to the “held” count and enter on the score sheet, or again, you may continue rolling to attempt to increase the count even more.

A player may stop at any time during a turn and score all that was rolled to that point, assuming of course, that the required "starting" score has been reached then or prior to this. If a count is "held", (those dice set aside),  with the rest of the dice being rolled again and there is no count on that roll, (as noted above, you must have at least a single five or a one to save the count), you do not score any points, as you just, “Blew It”, hence the name of the game. You must await your next turn at the dice.

Example:

A player rolls the dice and gets one 5, which is"held", (that dice set aside) and the rest of the dice rolled again. This time, three 5's turn up. Now the total count is 550, ( three 5"s count 500 points, plus the, "held" single 5, which counts 50 points). This is enough to get you started on the score sheet and/or if already scoring, may be added to that score.  At this point, there are only the two dice left to roll in an attempt to get more count. If the decision is to continue rolling and no count appears, you "Blew It", as again, at least a single five or a one must show up to save the count.

Values

A single 1 counts 100 points  

A single 5 counts 50 points    

Note:Pairs are of no value.  You may not include any "held" dice in the following.  Must occur on a single roll.

A straight (1 thru’ 6), counts 1500 points.

Three of a kind, (1's only), count 1000 points.

Three of a kind, (2's thru' 6's), add two zeros to the number,(e.g.). three 2's would count 200 points, three 4's would count 400 points.

Any four of a kind, add 500 to the three of a kind count =900

Any five of a kind, add 1000 to the four of a kind count.=1900

Any six of a kind, add 2000 to the five of a kind count.=3900

If a player were to roll six 1's, they could score 4500 points.=4500

Example:

If you rolled three 5's, the count would be 500;  Four 5's, add 500, making the count 1000; Five 5's, add  1000, making the count 2000; and Six 5's, add 2000, making the count  4000 points.

The above example is using the 5's, but the same add-ons apply to all the numbers.

If you rolled three 1's, the count would be 1000; Four 1's, add 500, making the count 1500; Five 1's, add 1000, making the count 2500; and Six 1's, add 2000, making the count 4500 points.

The game is played to 5000 points. If your count on a final roll, (or rolls), takes your total to 5000, or over, you then must allow each player one more turn to attempt to match or beat your score to win.                                          

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  Another Version of "You Blew It"  

This is a dice game, played with six dice and just about any amount of players, depending on how slow or fast you wish to play.

Each player rolls a dice for the highest number and the winner of the toss, then rolls all the dice to start the game.

Game

A total of “1000” minimum is required to get on the score sheet. At least a single five or a one must be rolled to start counting and/or to continue rolling in a turn. Any count may be "held", (those dice set aside), and the rest of the dice rolled again to increase that count, to attempt to get the minimum required.

If during a turn, all the dice count, this count must be "held" and the player must roll them all again to save this count, at least a single five or a one is required to save it, which you may add to the “held” count and enter on the score sheet, or again, you may continue rolling to attempt to increase the count even more.

You may stop your turn at any time you wish and score all the count that was rolled to that point, assuming, of course that the minimum "starting" score has been reached then or prior to this. If a count is "held", (those dice set aside),  with the rest of the dice being rolled again and there is no count on that roll, (as noted above, you must have at least a single five or a one to save the count), you do not score any points, as you just, “Blew It”, hence the name of the game. You must await your next turn at the dice.

Example:

A player rolls the dice and gets one 5, which is "held", (that dice set aside) and the rest of the dice rolled again. This time, three 1's turn up. Now the total count is 1050, ( three 1"s count 1000 points, plus the "held" single 5, which counts 50 points). This is enough to get you started on the score sheet and/or if already scoring, may be added to that score.  At this point, there are only the two dice left to roll in an attempt to get more count. If the decision is to continue rolling and no count appears, you "Blew It", as again, at least a single five or a one must show up to save the count.

If a player does decide to save and score a "held"count and not roll again, and you, being the next player, wish to attempt to better the  saved count without blowing it, may take over at that point, and roll the balance of the dice in an attempt to save it and/or increase the count. If you save it, by rolling at least a single five or a one, you then score the saved count, plus whatever you rolled. If you do not save it with at least a five or a one, you then, “Blew It" for that turn.

Values

A single 1 count 100 points=100

A single 5 count 50 points  =50

Note: You may not include any "held" dice in the following.  Must occur on a single roll.

A large straight, (1 thru’ 6), count 1500 points.=1500

A small straight, (only five numbers in sequence), count  500 points,(Could be 2 thru' 6, or 1 thru' 5)

.=500********=500

Three of a kind,( the 1's only), count 1000 points.=1000

Three of a kind, (the 2'thru’ 6's), add two zeros to the number, (e.g.), (three 2's  count 200 points), or, (three 5's count 500 points).=500

Four of a kind, (all numbers), the fourth will double the three of a kind count, (e.g.),  if they were 2's, the fourth 2 will make the count 400 points.=400

Five of a kind, the fifth 2 will again double the count to 800 points.=800

Six of a kind, the sixth 2 will again double the count to 1600 points.=1600

If a player were to roll six 1's, they could score 8000 points.=8000

The game is played to “exactly”10,000 points. If your count on a final roll, (or rolls), takes your total score over 10,000,  you then “Blew It”, and must await your next turn at the dice. When a player arrives at "exactly"10,000 for a win, they then must allow the other players one more turn to attempt to match it for a tie.